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codeql-action/node_modules/process/browser.js
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// shim for using process in browser | |
var process = module.exports = {}; | |
// cached from whatever global is present so that test runners that stub it | |
// don't break things. But we need to wrap it in a try catch in case it is | |
// wrapped in strict mode code which doesn't define any globals. It's inside a | |
// function because try/catches deoptimize in certain engines. | |
var cachedSetTimeout; | |
var cachedClearTimeout; | |
function defaultSetTimout() { | |
throw new Error('setTimeout has not been defined'); | |
} | |
function defaultClearTimeout () { | |
throw new Error('clearTimeout has not been defined'); | |
} | |
(function () { | |
try { | |
if (typeof setTimeout === 'function') { | |
cachedSetTimeout = setTimeout; | |
} else { | |
cachedSetTimeout = defaultSetTimout; | |
} | |
} catch (e) { | |
cachedSetTimeout = defaultSetTimout; | |
} | |
try { | |
if (typeof clearTimeout === 'function') { | |
cachedClearTimeout = clearTimeout; | |
} else { | |
cachedClearTimeout = defaultClearTimeout; | |
} | |
} catch (e) { | |
cachedClearTimeout = defaultClearTimeout; | |
} | |
} ()) | |
function runTimeout(fun) { | |
if (cachedSetTimeout === setTimeout) { | |
//normal enviroments in sane situations | |
return setTimeout(fun, 0); | |
} | |
// if setTimeout wasn't available but was latter defined | |
if ((cachedSetTimeout === defaultSetTimout || !cachedSetTimeout) && setTimeout) { | |
cachedSetTimeout = setTimeout; | |
return setTimeout(fun, 0); | |
} | |
try { | |
// when when somebody has screwed with setTimeout but no I.E. maddness | |
return cachedSetTimeout(fun, 0); | |
} catch(e){ | |
try { | |
// When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally | |
return cachedSetTimeout.call(null, fun, 0); | |
} catch(e){ | |
// same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error | |
return cachedSetTimeout.call(this, fun, 0); | |
} | |
} | |
} | |
function runClearTimeout(marker) { | |
if (cachedClearTimeout === clearTimeout) { | |
//normal enviroments in sane situations | |
return clearTimeout(marker); | |
} | |
// if clearTimeout wasn't available but was latter defined | |
if ((cachedClearTimeout === defaultClearTimeout || !cachedClearTimeout) && clearTimeout) { | |
cachedClearTimeout = clearTimeout; | |
return clearTimeout(marker); | |
} | |
try { | |
// when when somebody has screwed with setTimeout but no I.E. maddness | |
return cachedClearTimeout(marker); | |
} catch (e){ | |
try { | |
// When we are in I.E. but the script has been evaled so I.E. doesn't trust the global object when called normally | |
return cachedClearTimeout.call(null, marker); | |
} catch (e){ | |
// same as above but when it's a version of I.E. that must have the global object for 'this', hopfully our context correct otherwise it will throw a global error. | |
// Some versions of I.E. have different rules for clearTimeout vs setTimeout | |
return cachedClearTimeout.call(this, marker); | |
} | |
} | |
} | |
var queue = []; | |
var draining = false; | |
var currentQueue; | |
var queueIndex = -1; | |
function cleanUpNextTick() { | |
if (!draining || !currentQueue) { | |
return; | |
} | |
draining = false; | |
if (currentQueue.length) { | |
queue = currentQueue.concat(queue); | |
} else { | |
queueIndex = -1; | |
} | |
if (queue.length) { | |
drainQueue(); | |
} | |
} | |
function drainQueue() { | |
if (draining) { | |
return; | |
} | |
var timeout = runTimeout(cleanUpNextTick); | |
draining = true; | |
var len = queue.length; | |
while(len) { | |
currentQueue = queue; | |
queue = []; | |
while (++queueIndex < len) { | |
if (currentQueue) { | |
currentQueue[queueIndex].run(); | |
} | |
} | |
queueIndex = -1; | |
len = queue.length; | |
} | |
currentQueue = null; | |
draining = false; | |
runClearTimeout(timeout); | |
} | |
process.nextTick = function (fun) { | |
var args = new Array(arguments.length - 1); | |
if (arguments.length > 1) { | |
for (var i = 1; i < arguments.length; i++) { | |
args[i - 1] = arguments[i]; | |
} | |
} | |
queue.push(new Item(fun, args)); | |
if (queue.length === 1 && !draining) { | |
runTimeout(drainQueue); | |
} | |
}; | |
// v8 likes predictible objects | |
function Item(fun, array) { | |
this.fun = fun; | |
this.array = array; | |
} | |
Item.prototype.run = function () { | |
this.fun.apply(null, this.array); | |
}; | |
process.title = 'browser'; | |
process.browser = true; | |
process.env = {}; | |
process.argv = []; | |
process.version = ''; // empty string to avoid regexp issues | |
process.versions = {}; | |
function noop() {} | |
process.on = noop; | |
process.addListener = noop; | |
process.once = noop; | |
process.off = noop; | |
process.removeListener = noop; | |
process.removeAllListeners = noop; | |
process.emit = noop; | |
process.prependListener = noop; | |
process.prependOnceListener = noop; | |
process.listeners = function (name) { return [] } | |
process.binding = function (name) { | |
throw new Error('process.binding is not supported'); | |
}; | |
process.cwd = function () { return '/' }; | |
process.chdir = function (dir) { | |
throw new Error('process.chdir is not supported'); | |
}; | |
process.umask = function() { return 0; }; |