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/// <reference types="node" />
import * as events from 'events';
import * as im from './interfaces';
export declare class ToolRunner extends events.EventEmitter {
constructor(toolPath: string, args?: string[], options?: im.ExecOptions);
private toolPath;
private args;
private options;
private _debug;
private _getCommandString;
private _processLineBuffer;
private _getSpawnFileName;
private _getSpawnArgs;
private _endsWith;
private _isCmdFile;
private _windowsQuoteCmdArg;
private _uvQuoteCmdArg;
private _cloneExecOptions;
private _getSpawnOptions;
/**
* Exec a tool.
* Output will be streamed to the live console.
* Returns promise with return code
*
* @param tool path to tool to exec
* @param options optional exec options. See ExecOptions
* @returns number
*/
exec(): Promise<number>;
}
/**
* Convert an arg string to an array of args. Handles escaping
*
* @param argString string of arguments
* @returns string[] array of arguments
*/
export declare function argStringToArray(argString: string): string[];